ed7c7fd991
Boucle de jeu complète : récolte, inventaire, consommation, stats de survie, mort et respawn. Gameplay en C++, Blueprints réservés au câblage d'assets. Assets binaires (.uasset, .umap, textures, audio) suivis via Git LFS. Binaries/, Intermediate/, Saved/ et DerivedDataCache/ sont ignorés : régénérés au build, ils pèsent 3 Go pour 1,3 Go de contenu utile. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
28 lines
654 B
Plaintext
28 lines
654 B
Plaintext
{
|
|
"FileVersion": 3,
|
|
"Version": 1,
|
|
"VersionName": "1.0",
|
|
"FriendlyName": "Discord Rich Presence",
|
|
"Description": "Affiche le jeu dans le statut Discord (Rich Presence) via l'IPC local de Discord. Aucune dependance externe. Plugin made by Mathew Simon.",
|
|
"Category": "Online",
|
|
"CreatedBy": "Mathew Simon",
|
|
"CreatedByURL": "",
|
|
"DocsURL": "",
|
|
"MarketplaceURL": "",
|
|
"SupportURL": "",
|
|
"CanContainContent": false,
|
|
"IsBetaVersion": false,
|
|
"IsExperimentalVersion": false,
|
|
"Installed": false,
|
|
"Modules": [
|
|
{
|
|
"Name": "DiscordRichPresence",
|
|
"Type": "Runtime",
|
|
"LoadingPhase": "Default",
|
|
"PlatformAllowList": [
|
|
"Win64"
|
|
]
|
|
}
|
|
]
|
|
}
|