Deux courbes partagées dans lib/motion.ts, pour que le CSS et Framer aient le même feeling, et quatre primitives que Tailwind ne sait pas exprimer : reflet de bouton, halo qui suit le curseur, soulignement qui se dessine, secousse d'erreur. Nouveaux composants : Stagger (les collections se distribuent une par une), Spotlight (trouve son parent tout seul, donc les cartes restent des composants serveur), ScrollProgress, BackToTop, Parallax, Spinner, CheckMark. Reveal accepte maintenant une direction. Côté rendu : le trait de nav glisse d'un onglet à l'autre, les cartes se soulèvent, le hero réagit au scroll, les piliers entrent en zig-zag, la lightbox glisse dans le sens demandé et les formulaires répondent. prefers-reduced-motion est respecté partout : Framer coupe via useReducedMotion, le CSS via la media query déjà en place. Le commit embarque aussi la réorganisation des composants par domaine qui était en cours dans l'arbre de travail — les deux étaient trop imbriquées pour être séparées proprement. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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import Image from "next/image";
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import { Reveal } from "../ui/Reveal";
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import type { Pillar } from "@/lib/games";
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type Props = { pillars: Pillar[] };
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/**
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* What the player does — one band per pillar, image and copy swapping sides.
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*
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* This is the block the game page was missing: it had a status, a fact sheet
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* and a gallery, but nowhere did it say what you actually *do*. Modelled on
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* the EmberWild site's pillar bands: one word, one sentence, one capture. The
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* screenshot carries the selling, so the copy never repeats what it shows.
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*/
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export function GamePillars({ pillars }: Props) {
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if (pillars.length === 0) return null;
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return (
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<div className="border-t border-border">
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{pillars.map((pillar, index) => {
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const flipped = index % 2 === 1;
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return (
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<section
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key={pillar.title}
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className="mx-auto grid max-w-6xl items-center gap-8 px-6 py-14 sm:py-20 lg:grid-cols-2 lg:gap-16 lg:px-10"
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>
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{/* The capture enters from the side it sits on, so a run of
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pillars reads as a zig-zag rather than as four identical
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fade-ups. */}
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<Reveal
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direction={flipped ? "right" : "left"}
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className={flipped ? "lg:order-2" : undefined}
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>
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<div className="relative aspect-video w-full overflow-hidden rounded-2xl border border-border bg-surface-elevated">
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<Image
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src={pillar.shot}
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alt=""
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fill
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sizes="(max-width: 1024px) 100vw, 50vw"
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className="object-cover"
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/>
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</div>
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</Reveal>
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<Reveal
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delay={0.1}
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className={flipped ? "lg:order-1" : undefined}
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>
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<h3 className="font-display text-[clamp(2rem,1.4rem+2.2vw,3.25rem)] uppercase leading-none tracking-wider">
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{pillar.title}
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</h3>
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<p className="mt-5 max-w-md text-lg leading-relaxed text-foreground-muted">
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{pillar.body}
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</p>
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</Reveal>
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</section>
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);
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})}
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</div>
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);
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}
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