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highland_games_website/app/games/[slug]/page.tsx
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Mathew 9b6638eb00
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Ajoute une couche de micro-animations sur tout le site
Deux courbes partagées dans lib/motion.ts, pour que le CSS et Framer
aient le même feeling, et quatre primitives que Tailwind ne sait pas
exprimer : reflet de bouton, halo qui suit le curseur, soulignement qui
se dessine, secousse d'erreur.

Nouveaux composants : Stagger (les collections se distribuent une par
une), Spotlight (trouve son parent tout seul, donc les cartes restent
des composants serveur), ScrollProgress, BackToTop, Parallax, Spinner,
CheckMark. Reveal accepte maintenant une direction.

Côté rendu : le trait de nav glisse d'un onglet à l'autre, les cartes
se soulèvent, le hero réagit au scroll, les piliers entrent en zig-zag,
la lightbox glisse dans le sens demandé et les formulaires répondent.

prefers-reduced-motion est respecté partout : Framer coupe via
useReducedMotion, le CSS via la media query déjà en place.

Le commit embarque aussi la réorganisation des composants par domaine
qui était en cours dans l'arbre de travail — les deux étaient trop
imbriquées pour être séparées proprement.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-02 16:04:41 +02:00

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import Image from "next/image";
import { notFound } from "next/navigation";
import type { Metadata } from "next";
import { Section } from "../../components/ui/Section";
import { SectionHeading } from "../../components/ui/SectionHeading";
import { ButtonLink } from "../../components/ui/ButtonLink";
import { Reveal } from "../../components/ui/Reveal";
import { GameHero } from "../../components/game/GameHero";
import { GamePillars } from "../../components/game/GamePillars";
import { CoopBand } from "../../components/game/CoopBand";
import { ScreenshotGallery } from "../../components/game/ScreenshotGallery";
import { PostList } from "../../components/devblog/PostList";
import { Newsletter } from "../../components/forms/Newsletter";
import { games, getGame } from "@/lib/games";
import { getPostsByGame } from "@/lib/devblog";
import { SITE_URL, STUDIO } from "@/lib/site";
type Props = { params: Promise<{ slug: string }> };
export function generateStaticParams() {
return games.map((game) => ({ slug: game.slug }));
}
export async function generateMetadata({ params }: Props): Promise<Metadata> {
const { slug } = await params;
const game = getGame(slug);
if (!game) return {};
return {
title: game.title,
description: game.tagline,
alternates: { canonical: `${SITE_URL}/games/${game.slug}` },
openGraph: {
type: "website",
title: game.title,
description: game.tagline,
url: `${SITE_URL}/games/${game.slug}`,
images: game.keyArt ? [`${SITE_URL}${game.keyArt}`] : undefined,
},
};
}
export default async function GamePage({ params }: Props) {
const { slug } = await params;
const game = getGame(slug);
if (!game) notFound();
const relatedPosts = getPostsByGame(slug).slice(0, 3);
// "1-6" → { minValue: 1, maxValue: 6 }, so search engines get the player
// count as data rather than as a string buried in the description.
const [minPlayers, maxPlayers] = (game.players ?? "")
.split(/[-]/)
.map((part) => Number(part.trim()));
const jsonLd = {
"@context": "https://schema.org",
"@type": "VideoGame",
name: game.title,
description: game.description,
genre: game.genres,
gamePlatform: game.platform,
numberOfPlayers: minPlayers
? {
"@type": "QuantitativeValue",
minValue: minPlayers,
maxValue: maxPlayers ?? minPlayers,
}
: undefined,
playMode:
maxPlayers && maxPlayers > 1
? ["SinglePlayer", "CoOp"]
: minPlayers
? "SinglePlayer"
: undefined,
publisher: {
"@type": "Organization",
name: STUDIO.name,
url: SITE_URL,
},
url: `${SITE_URL}/games/${game.slug}`,
};
return (
<article>
<script
type="application/ld+json"
dangerouslySetInnerHTML={{ __html: JSON.stringify(jsonLd) }}
/>
<GameHero game={game} />
{/* ABOUT — the pitch gets its own reading column, the key art sits
beside it at its real ratio instead of being stretched to match. */}
<Section>
<div className="grid items-center gap-10 lg:grid-cols-2 lg:gap-16">
<Reveal>
<SectionHeading eyebrow="THE GAME" title="ABOUT" />
<p className="mt-8 text-base leading-relaxed text-foreground-muted sm:text-lg">
{game.description}
</p>
</Reveal>
{game.keyArt && (
<Reveal delay={0.1}>
<div className="relative aspect-video w-full overflow-hidden rounded-2xl border border-border bg-surface-elevated">
<Image
src={game.keyArt}
alt={`${game.title} key art`}
fill
sizes="(max-width: 1024px) 100vw, 45vw"
className="object-cover"
/>
</div>
</Reveal>
)}
</div>
</Section>
{/* PILLARS — what you actually do */}
<GamePillars pillars={game.pillars} />
{game.players && <CoopBand players={game.players} />}
{/* SCREENSHOTS */}
{game.screenshots.length > 0 && (
<Section id="gallery" divider width="wide">
<Reveal>
<SectionHeading
eyebrow="GALLERY"
title="SCREENSHOTS"
lead="Captured in engine during development. Everything is subject to change."
/>
</Reveal>
{/* No `Reveal` here: the gallery deals its own thumbnails out one by
one, and fading the whole grid in first would animate the same
pixels twice. */}
<div className="mt-12">
<ScreenshotGallery screenshots={game.screenshots} />
</div>
</Section>
)}
{/* DEVBLOG */}
{relatedPosts.length > 0 && (
<Section divider>
<Reveal>
<SectionHeading
eyebrow="DEVBLOG"
title="LATEST ARTICLES"
action={
<ButtonLink href="/devblog" variant="outline">
ALL POSTS
</ButtonLink>
}
/>
</Reveal>
<Reveal delay={0.1} className="mt-12">
<PostList posts={relatedPosts} as="h3" showGame={false} />
</Reveal>
</Section>
)}
{/* CLOSING — the page used to end on a list of links. A game in
development needs one clear ask before the footer. */}
<div className="relative isolate overflow-hidden border-t border-border">
<div
aria-hidden
className="absolute inset-x-0 top-0 -z-10 h-[70%] bg-[radial-gradient(70%_100%_at_50%_0%,rgba(196,184,150,0.09),transparent_70%)]"
/>
<Section width="narrow">
<Reveal>
<SectionHeading
eyebrow="STAY CLOSE"
title={`FOLLOW ${game.title.toUpperCase()}`}
lead="One mail per major update, covering new builds, milestones and the occasional mistake. Nothing else."
align="center"
/>
<div className="mt-10 flex justify-center">
<Newsletter />
</div>
{game.steamUrl && (
<div className="mt-10 flex justify-center">
<ButtonLink href={game.steamUrl} variant="outline">
WISHLIST ON STEAM
</ButtonLink>
</div>
)}
</Reveal>
</Section>
</div>
</article>
);
}