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Deux courbes partagées dans lib/motion.ts, pour que le CSS et Framer aient le même feeling, et quatre primitives que Tailwind ne sait pas exprimer : reflet de bouton, halo qui suit le curseur, soulignement qui se dessine, secousse d'erreur. Nouveaux composants : Stagger (les collections se distribuent une par une), Spotlight (trouve son parent tout seul, donc les cartes restent des composants serveur), ScrollProgress, BackToTop, Parallax, Spinner, CheckMark. Reveal accepte maintenant une direction. Côté rendu : le trait de nav glisse d'un onglet à l'autre, les cartes se soulèvent, le hero réagit au scroll, les piliers entrent en zig-zag, la lightbox glisse dans le sens demandé et les formulaires répondent. prefers-reduced-motion est respecté partout : Framer coupe via useReducedMotion, le CSS via la media query déjà en place. Le commit embarque aussi la réorganisation des composants par domaine qui était en cours dans l'arbre de travail — les deux étaient trop imbriquées pour être séparées proprement. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
195 lines
6.4 KiB
TypeScript
195 lines
6.4 KiB
TypeScript
import Image from "next/image";
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import { notFound } from "next/navigation";
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import type { Metadata } from "next";
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import { Section } from "../../components/ui/Section";
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import { SectionHeading } from "../../components/ui/SectionHeading";
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import { ButtonLink } from "../../components/ui/ButtonLink";
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import { Reveal } from "../../components/ui/Reveal";
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import { GameHero } from "../../components/game/GameHero";
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import { GamePillars } from "../../components/game/GamePillars";
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import { CoopBand } from "../../components/game/CoopBand";
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import { ScreenshotGallery } from "../../components/game/ScreenshotGallery";
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import { PostList } from "../../components/devblog/PostList";
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import { Newsletter } from "../../components/forms/Newsletter";
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import { games, getGame } from "@/lib/games";
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import { getPostsByGame } from "@/lib/devblog";
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import { SITE_URL, STUDIO } from "@/lib/site";
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type Props = { params: Promise<{ slug: string }> };
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export function generateStaticParams() {
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return games.map((game) => ({ slug: game.slug }));
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}
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export async function generateMetadata({ params }: Props): Promise<Metadata> {
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const { slug } = await params;
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const game = getGame(slug);
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if (!game) return {};
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return {
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title: game.title,
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description: game.tagline,
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alternates: { canonical: `${SITE_URL}/games/${game.slug}` },
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openGraph: {
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type: "website",
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title: game.title,
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description: game.tagline,
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url: `${SITE_URL}/games/${game.slug}`,
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images: game.keyArt ? [`${SITE_URL}${game.keyArt}`] : undefined,
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},
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};
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}
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export default async function GamePage({ params }: Props) {
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const { slug } = await params;
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const game = getGame(slug);
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if (!game) notFound();
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const relatedPosts = getPostsByGame(slug).slice(0, 3);
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// "1-6" → { minValue: 1, maxValue: 6 }, so search engines get the player
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// count as data rather than as a string buried in the description.
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const [minPlayers, maxPlayers] = (game.players ?? "")
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.split(/[-–]/)
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.map((part) => Number(part.trim()));
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const jsonLd = {
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"@context": "https://schema.org",
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"@type": "VideoGame",
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name: game.title,
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description: game.description,
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genre: game.genres,
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gamePlatform: game.platform,
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numberOfPlayers: minPlayers
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? {
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"@type": "QuantitativeValue",
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minValue: minPlayers,
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maxValue: maxPlayers ?? minPlayers,
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}
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: undefined,
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playMode:
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maxPlayers && maxPlayers > 1
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? ["SinglePlayer", "CoOp"]
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: minPlayers
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? "SinglePlayer"
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: undefined,
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publisher: {
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"@type": "Organization",
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name: STUDIO.name,
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url: SITE_URL,
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},
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url: `${SITE_URL}/games/${game.slug}`,
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};
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return (
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<article>
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<script
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type="application/ld+json"
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dangerouslySetInnerHTML={{ __html: JSON.stringify(jsonLd) }}
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/>
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<GameHero game={game} />
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{/* ABOUT — the pitch gets its own reading column, the key art sits
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beside it at its real ratio instead of being stretched to match. */}
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<Section>
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<div className="grid items-center gap-10 lg:grid-cols-2 lg:gap-16">
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<Reveal>
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<SectionHeading eyebrow="THE GAME" title="ABOUT" />
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<p className="mt-8 text-base leading-relaxed text-foreground-muted sm:text-lg">
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{game.description}
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</p>
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</Reveal>
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{game.keyArt && (
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<Reveal delay={0.1}>
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<div className="relative aspect-video w-full overflow-hidden rounded-2xl border border-border bg-surface-elevated">
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<Image
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src={game.keyArt}
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alt={`${game.title} key art`}
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fill
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sizes="(max-width: 1024px) 100vw, 45vw"
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className="object-cover"
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/>
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</div>
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</Reveal>
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)}
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</div>
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</Section>
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{/* PILLARS — what you actually do */}
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<GamePillars pillars={game.pillars} />
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{game.players && <CoopBand players={game.players} />}
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{/* SCREENSHOTS */}
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{game.screenshots.length > 0 && (
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<Section id="gallery" divider width="wide">
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<Reveal>
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<SectionHeading
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eyebrow="GALLERY"
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title="SCREENSHOTS"
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lead="Captured in engine during development. Everything is subject to change."
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/>
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</Reveal>
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{/* No `Reveal` here: the gallery deals its own thumbnails out one by
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one, and fading the whole grid in first would animate the same
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pixels twice. */}
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<div className="mt-12">
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<ScreenshotGallery screenshots={game.screenshots} />
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</div>
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</Section>
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)}
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{/* DEVBLOG */}
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{relatedPosts.length > 0 && (
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<Section divider>
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<Reveal>
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<SectionHeading
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eyebrow="DEVBLOG"
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title="LATEST ARTICLES"
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action={
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<ButtonLink href="/devblog" variant="outline">
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ALL POSTS
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</ButtonLink>
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}
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/>
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</Reveal>
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<Reveal delay={0.1} className="mt-12">
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<PostList posts={relatedPosts} as="h3" showGame={false} />
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</Reveal>
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</Section>
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)}
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{/* CLOSING — the page used to end on a list of links. A game in
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development needs one clear ask before the footer. */}
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<div className="relative isolate overflow-hidden border-t border-border">
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<div
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aria-hidden
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className="absolute inset-x-0 top-0 -z-10 h-[70%] bg-[radial-gradient(70%_100%_at_50%_0%,rgba(196,184,150,0.09),transparent_70%)]"
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/>
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<Section width="narrow">
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<Reveal>
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<SectionHeading
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eyebrow="STAY CLOSE"
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title={`FOLLOW ${game.title.toUpperCase()}`}
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lead="One mail per major update, covering new builds, milestones and the occasional mistake. Nothing else."
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align="center"
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/>
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<div className="mt-10 flex justify-center">
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<Newsletter />
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</div>
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{game.steamUrl && (
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<div className="mt-10 flex justify-center">
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<ButtonLink href={game.steamUrl} variant="outline">
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WISHLIST ON STEAM
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</ButtonLink>
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</div>
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)}
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</Reveal>
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</Section>
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</div>
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</article>
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);
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}
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