(Fix) Terrian fix
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# Normalize text by default, but never let Git rewrite line endings inside
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# binary-serialized Unity files. The Raygeas demo terrain assets below were
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# committed corrupt at the Init commit because EOL normalization mangled their
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# binary payload (variable-length truncation -> "Unknown error occurred while
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# loading"). Marking them binary makes Git store/checkout the exact bytes.
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* text=auto
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# Binary-serialized Unity terrain assets (Force Binary). No EOL conversion, no diff.
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Assets/External/Raygeas/**/Terrain.asset binary
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Assets/External/Raygeas/**/TerrainData_*.asset binary
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Assets/External/Raygeas/**/OcclusionCullingData.asset binary
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Assets/External/Raygeas/**/LightingData.asset binary
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# Always-binary Unity / media file types (never normalize or text-diff).
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*.cubemap binary
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*.unity3d binary
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*.bundle binary
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*.exr binary
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*.png binary
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*.jpg binary
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*.jpeg binary
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*.tga binary
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*.psd binary
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*.fbx binary
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*.blend binary
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*.wav binary
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*.mp3 binary
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*.ogg binary
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*.dll binary
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*.so binary
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*.dylib binary
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