Files
Emberwild/Assets/GAME/Script/Building/BuildCost.cs
2026-07-14 14:25:02 +02:00

16 lines
409 B
C#

using Ashwild.Inventory;
namespace Ashwild.Building
{
/// <summary>
/// One resource line of a buildable's price: an authored item and how many of it a single
/// placement consumes. Mirrors CraftingIngredient — plain authoring data, no behaviour.
/// </summary>
[System.Serializable]
public struct BuildCost
{
public ItemData item;
public int quantity;
}
}