17 lines
723 B
C#
17 lines
723 B
C#
using UnityEditor;
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using UnityEngine;
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namespace ES3Internal
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{
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[CustomEditor(typeof(ES3Referenceable))]
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public class ES3ReferenceableEditor : UnityEditor.Editor
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{
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public override void OnInspectorGUI()
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{
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if (target == null)
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return;
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EditorGUILayout.HelpBox("Use this Component in conjunction with the 'Only add references from objects with ES3Referenceable' setting in 'Tools > Easy Save 3 > Settings' to choose which GameObject's dependencies are added to the manager.\nNote that you only need to add this once for each top-level GameObject in your scene because parents and children are dependencies of each other.", MessageType.Info);
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}
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}
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} |