Files
Emberwild/Assets/GAME/Script/UI/NotificationItemUI.cs
T
Mathew 78bfdf2828 Merge remote-tracking branch 'origin/feat/inport-props' into feat/craft-discovery
# Conflicts:
#	Assets/External/Animated PBR Chest Demo/Materials/WoodChest.mat
#	Packages/com.distantlands.cozy.core/Content/Integration/Import for BiRP.unitypackage.meta
#	Packages/com.distantlands.cozy.core/Content/Integration/Import for HDRP.unitypackage.meta
#	Packages/com.distantlands.cozy.core/Content/Integration/Import for URP.unitypackage.meta
2026-07-25 19:42:26 +02:00

194 lines
6.3 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using TMPro;
using DG.Tweening;
using Ashwild.Inventory;
namespace Ashwild.UI
{
public class NotificationItemUI : MonoBehaviour
{
[Header("References")]
[SerializeField] private Image iconImage;
[SerializeField] private TextMeshProUGUI labelText; // item name only
[SerializeField] private TextMeshProUGUI numberText; // signed context: +N / -N
[SerializeField] private CanvasGroup canvasGroup;
[SerializeField] private RectTransform rectTransform;
private ItemData itemData;
private int totalQuantity;
private float hideTimer;
private bool isHiding;
private bool isDiscovery;
private string message;
private Tweener fadeTween;
private Tweener slideTween;
private Tweener punchTween;
public ItemData ItemData => itemData;
public RectTransform RectTransform => rectTransform;
// A notification is either a gain (+) or a loss (-); merging only happens within the same direction.
public bool IsGain => totalQuantity >= 0;
// A discovery notification (icon + name + "NEW" badge) never merges with a gain/loss one.
public bool IsDiscovery => isDiscovery;
// The refusal text this notification shows, or null when it is not a message — used to collapse
// repeats of the same reason onto the line already on screen.
public string Message => message;
public void Initialize(ItemData item, int signedQuantity, Color numberColor, float displayDuration, float slideInDuration, Ease slideInEase)
{
itemData = item;
totalQuantity = signedQuantity;
hideTimer = displayDuration;
isHiding = false;
if (iconImage != null)
iconImage.sprite = item.Icon;
if (numberText != null)
numberText.color = numberColor;
UpdateLabel();
canvasGroup.alpha = 0f;
fadeTween = canvasGroup.DOFade(1f, slideInDuration).SetEase(Ease.OutQuad);
}
/// <summary>
/// Sets up a discovery notification: an icon and name (of the unlocked recipe) with a fixed
/// badge (e.g. "NEW") in the number slot, tinted with the caller-chosen colour. It carries no
/// quantity and never merges, so it reads as a one-time "recipe unlocked" cue.
/// </summary>
public void InitializeDiscovery(Sprite icon, string displayName, string badgeText, Color badgeColor, float displayDuration, float slideInDuration)
{
itemData = null;
isDiscovery = true;
hideTimer = displayDuration;
isHiding = false;
if (iconImage != null)
iconImage.sprite = icon;
if (labelText != null)
labelText.text = displayName;
if (numberText != null)
{
numberText.text = badgeText;
numberText.color = badgeColor;
}
canvasGroup.alpha = 0f;
fadeTween = canvasGroup.DOFade(1f, slideInDuration).SetEase(Ease.OutQuad);
}
/// <summary>
/// Sets up a plain message notification: a reason (e.g. "Inventory full") with no icon and no
/// number, tinted by the caller. It carries no item, so it never merges with a gain/loss — a
/// refusal is a one-off statement, not a running total.
/// </summary>
public void InitializeMessage(string text, Color messageColor, float displayDuration, float slideInDuration)
{
itemData = null;
isDiscovery = true;
message = text;
hideTimer = displayDuration;
isHiding = false;
if (iconImage != null)
iconImage.gameObject.SetActive(false);
if (labelText != null)
{
labelText.text = text;
labelText.color = messageColor;
}
if (numberText != null)
numberText.text = string.Empty;
canvasGroup.alpha = 0f;
fadeTween = canvasGroup.DOFade(1f, slideInDuration).SetEase(Ease.OutQuad);
}
/// <summary>
/// Restarts the display timer of a message already on screen, so repeating the same refused
/// action keeps one line alive instead of queueing a duplicate behind it.
/// </summary>
public void RefreshMessage(float displayDuration)
{
hideTimer = displayDuration;
if (isHiding)
{
isHiding = false;
fadeTween?.Kill();
slideTween?.Kill();
canvasGroup.alpha = 1f;
}
}
public void AddQuantity(int signedAmount, float displayDuration)
{
totalQuantity += signedAmount;
UpdateLabel();
hideTimer = displayDuration;
if (isHiding)
{
isHiding = false;
fadeTween?.Kill();
slideTween?.Kill();
canvasGroup.alpha = 1f;
}
punchTween?.Kill();
if (iconImage != null)
punchTween = iconImage.transform.DOPunchScale(Vector3.one * 0.15f, 0.25f, 5, 0.5f);
}
private void UpdateLabel()
{
if (labelText != null)
labelText.text = itemData.ItemName;
if (numberText != null)
numberText.text = (totalQuantity >= 0 ? "+" : "-") + Mathf.Abs(totalQuantity);
}
private void Update()
{
if (isHiding) return;
hideTimer -= Time.deltaTime;
if (hideTimer <= 0f)
Hide();
}
public void Hide()
{
if (isHiding) return;
isHiding = true;
fadeTween?.Kill();
slideTween?.Kill();
fadeTween = canvasGroup.DOFade(0f, 0.3f).SetEase(Ease.InQuad);
slideTween = rectTransform.DOAnchorPosX(rectTransform.anchoredPosition.x - 200f, 0.3f)
.SetEase(Ease.InQuad)
.OnComplete(() => Destroy(gameObject));
}
private void OnDestroy()
{
fadeTween?.Kill();
slideTween?.Kill();
punchTween?.Kill();
}
}
}