Files
Unreal_EmberWild/Source/Survival_projet/Survival_projet.Build.cs
T
Mathew ed7c7fd991 Import initial du projet Survival (UE 5.8)
Boucle de jeu complète : récolte, inventaire, consommation, stats de survie,
mort et respawn. Gameplay en C++, Blueprints réservés au câblage d'assets.

Assets binaires (.uasset, .umap, textures, audio) suivis via Git LFS.
Binaries/, Intermediate/, Saved/ et DerivedDataCache/ sont ignorés :
régénérés au build, ils pèsent 3 Go pour 1,3 Go de contenu utile.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-28 11:29:07 +02:00

21 lines
696 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Survival_projet : ModuleRules
{
public Survival_projet(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "EnhancedInput", "UMG" });
PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}