Files
Unreal_EmberWild/Source/Survival_projet/Private/PauseMenuWidget.cpp
T
2026-08-03 10:30:47 +02:00

96 lines
2.2 KiB
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "PauseMenuWidget.h"
#include "Components/Button.h"
#include "FpsPlayerController.h"
void UPauseMenuWidget::NativeConstruct()
{
Super::NativeConstruct();
if (ResumeButton)
{
ResumeButton->OnClicked.AddDynamic(this, &UPauseMenuWidget::HandleResumeClicked);
}
if (QuitToMenuButton)
{
QuitToMenuButton->OnClicked.AddDynamic(this, &UPauseMenuWidget::HandleQuitToMenuClicked);
}
if (SettingsButton)
{
SettingsButton->OnClicked.AddDynamic(this, &UPauseMenuWidget::HandleSettingsClicked);
}
if (InviteButton)
{
InviteButton->OnClicked.AddDynamic(this, &UPauseMenuWidget::HandleInviteClicked);
// Evalue une seule fois : le menu de pause n'est construit qu'a la
// premiere ouverture, donc bien apres que la session ait reussi ou
// echoue. Rien ne peut plus changer cet etat en cours de partie.
const AFpsPlayerController* Controller = GetOwningPlayer<AFpsPlayerController>();
InviteButton->SetIsEnabled(Controller && Controller->CanInviteFriends());
}
}
void UPauseMenuWidget::NativeDestruct()
{
if (ResumeButton)
{
ResumeButton->OnClicked.RemoveDynamic(this, &UPauseMenuWidget::HandleResumeClicked);
}
if (SettingsButton)
{
SettingsButton->OnClicked.RemoveDynamic(this, &UPauseMenuWidget::HandleSettingsClicked);
}
if (QuitToMenuButton)
{
QuitToMenuButton->OnClicked.RemoveDynamic(this, &UPauseMenuWidget::HandleQuitToMenuClicked);
}
if (InviteButton)
{
InviteButton->OnClicked.RemoveDynamic(this, &UPauseMenuWidget::HandleInviteClicked);
}
Super::NativeDestruct();
}
void UPauseMenuWidget::HandleSettingsClicked()
{
if (AFpsPlayerController* Controller = GetOwningPlayer<AFpsPlayerController>())
{
Controller->OpenSettings();
}
}
void UPauseMenuWidget::HandleResumeClicked()
{
if (AFpsPlayerController* Controller = GetOwningPlayer<AFpsPlayerController>())
{
Controller->ResumeGame();
}
}
void UPauseMenuWidget::HandleQuitToMenuClicked()
{
if (AFpsPlayerController* Controller = GetOwningPlayer<AFpsPlayerController>())
{
Controller->RequestQuitToMainMenu();
}
}
void UPauseMenuWidget::HandleInviteClicked()
{
if (AFpsPlayerController* Controller = GetOwningPlayer<AFpsPlayerController>())
{
Controller->ShowInviteFriends();
}
}