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Deux courbes partagées dans lib/motion.ts, pour que le CSS et Framer aient le même feeling, et quatre primitives que Tailwind ne sait pas exprimer : reflet de bouton, halo qui suit le curseur, soulignement qui se dessine, secousse d'erreur. Nouveaux composants : Stagger (les collections se distribuent une par une), Spotlight (trouve son parent tout seul, donc les cartes restent des composants serveur), ScrollProgress, BackToTop, Parallax, Spinner, CheckMark. Reveal accepte maintenant une direction. Côté rendu : le trait de nav glisse d'un onglet à l'autre, les cartes se soulèvent, le hero réagit au scroll, les piliers entrent en zig-zag, la lightbox glisse dans le sens demandé et les formulaires répondent. prefers-reduced-motion est respecté partout : Framer coupe via useReducedMotion, le CSS via la media query déjà en place. Le commit embarque aussi la réorganisation des composants par domaine qui était en cours dans l'arbre de travail — les deux étaient trop imbriquées pour être séparées proprement. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
180 lines
6.0 KiB
TypeScript
180 lines
6.0 KiB
TypeScript
import Link from "next/link";
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import type { Metadata } from "next";
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import { PageHeader } from "../components/ui/PageHeader";
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import { Section } from "../components/ui/Section";
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import { SectionHeading } from "../components/ui/SectionHeading";
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import { PostList } from "../components/devblog/PostList";
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import { PostFeature } from "../components/devblog/PostFeature";
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import { Newsletter } from "../components/forms/Newsletter";
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import { getAllPosts } from "@/lib/devblog";
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import { games } from "@/lib/games";
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export const metadata: Metadata = {
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title: "Devblog",
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description:
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"Behind-the-scenes updates, design decisions, and milestones from Highland Games Studio.",
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};
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const PAGE_SIZE = 10;
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function buildHref(params: { game?: string; page?: number }) {
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const search = new URLSearchParams();
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if (params.game) search.set("game", params.game);
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if (params.page && params.page > 1) search.set("page", String(params.page));
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const qs = search.toString();
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return qs ? `/devblog?${qs}` : "/devblog";
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}
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const filterClass = (active: boolean) =>
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`border px-3 py-1.5 text-xs uppercase tracking-widest transition duration-200 ease-out active:scale-95 ${
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active
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? "border-accent text-accent"
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: "border-border text-foreground-muted hover:-translate-y-0.5 hover:border-accent hover:text-accent"
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}`;
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type Props = {
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searchParams: Promise<{ game?: string; page?: string }>;
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};
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export default async function DevblogPage({ searchParams }: Props) {
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const { game, page } = await searchParams;
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const allPosts = getAllPosts();
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// Only offer a filter for games that actually have posts.
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const gameOptions = Array.from(
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new Set(allPosts.map((post) => post.game).filter(Boolean) as string[]),
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)
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.map((slug) => ({
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slug,
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title: games.find((g) => g.slug === slug)?.title ?? slug,
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}))
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.sort((a, b) => a.title.localeCompare(b.title));
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const filtered = game
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? allPosts.filter((post) => post.game === game)
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: allPosts;
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const totalPages = Math.max(1, Math.ceil(filtered.length / PAGE_SIZE));
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const currentPage = Math.max(1, Number.parseInt(page ?? "1", 10) || 1);
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const safePage = Math.min(currentPage, totalPages);
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const visible = filtered.slice(
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(safePage - 1) * PAGE_SIZE,
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safePage * PAGE_SIZE,
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);
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// The newest post leads the page, but only where "newest" means anything:
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// not on page two, and not inside a filtered view.
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const featured = safePage === 1 && !game ? visible[0] : undefined;
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const listed = featured ? visible.slice(1) : visible;
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return (
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<>
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<PageHeader
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eyebrow="DEVBLOG"
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width="narrow"
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title={
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<>
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THE JOURNEY,
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<br />
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ONE STEP AT A TIME.
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</>
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}
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lead="Honest updates from the studio: design decisions, prototypes, art milestones, and everything else that goes into building our worlds."
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/>
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<Section top="none" width="narrow">
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{/* One game means the filter offers "All" and "All, again". */}
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{gameOptions.length > 1 && (
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<div className="mb-10 flex flex-wrap items-center gap-2">
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<span className="mr-2 font-display text-xs tracking-[0.3em] text-foreground-muted">
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GAME
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</span>
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<Link href={buildHref({})} className={filterClass(!game)}>
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All
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</Link>
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{gameOptions.map((option) => (
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<Link
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key={option.slug}
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href={buildHref({ game: option.slug })}
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className={filterClass(game === option.slug)}
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>
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{option.title}
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</Link>
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))}
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</div>
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)}
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{visible.length === 0 && (
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<p className="text-foreground-muted">
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{game
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? "No posts for this game yet."
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: "No posts yet. Check back soon."}
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</p>
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)}
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{featured && <PostFeature post={featured} eyebrow="Latest" as="h2" />}
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{listed.length > 0 && (
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<div className={featured ? "mt-12" : undefined}>
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<PostList posts={listed} />
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</div>
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)}
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{totalPages > 1 && (
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<nav
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aria-label="Pagination"
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className="mt-12 flex items-center justify-between"
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>
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{safePage > 1 ? (
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<Link
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href={buildHref({ game, page: safePage - 1 })}
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className="group inline-flex items-center gap-2 font-display text-xs tracking-widest text-foreground-muted transition-colors hover:text-accent"
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>
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<span
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aria-hidden
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className="inline-block transition-transform duration-300 ease-out group-hover:-translate-x-1"
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>
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←
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</span>
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NEWER
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</Link>
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) : (
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<span aria-hidden />
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)}
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<span className="font-display text-xs tracking-widest text-foreground-muted">
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PAGE {safePage} / {totalPages}
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</span>
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{safePage < totalPages ? (
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<Link
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href={buildHref({ game, page: safePage + 1 })}
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className="group inline-flex items-center gap-2 font-display text-xs tracking-widest text-foreground-muted transition-colors hover:text-accent"
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>
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OLDER
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<span
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aria-hidden
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className="inline-block transition-transform duration-300 ease-out group-hover:translate-x-1"
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>
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→
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</span>
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</Link>
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) : (
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<span aria-hidden />
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)}
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</nav>
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)}
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</Section>
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<Section divider width="narrow">
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<SectionHeading
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eyebrow="NEWSLETTER"
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title="DON'T MISS A SUMMIT"
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lead="Subscribe to get devblog highlights and release news in your inbox."
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/>
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<div className="mt-10">
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<Newsletter variant="compact" />
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</div>
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</Section>
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</>
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);
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}
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