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highland_games_website/app/devblog/page.tsx
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Mathew 9b6638eb00
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Ajoute une couche de micro-animations sur tout le site
Deux courbes partagées dans lib/motion.ts, pour que le CSS et Framer
aient le même feeling, et quatre primitives que Tailwind ne sait pas
exprimer : reflet de bouton, halo qui suit le curseur, soulignement qui
se dessine, secousse d'erreur.

Nouveaux composants : Stagger (les collections se distribuent une par
une), Spotlight (trouve son parent tout seul, donc les cartes restent
des composants serveur), ScrollProgress, BackToTop, Parallax, Spinner,
CheckMark. Reveal accepte maintenant une direction.

Côté rendu : le trait de nav glisse d'un onglet à l'autre, les cartes
se soulèvent, le hero réagit au scroll, les piliers entrent en zig-zag,
la lightbox glisse dans le sens demandé et les formulaires répondent.

prefers-reduced-motion est respecté partout : Framer coupe via
useReducedMotion, le CSS via la media query déjà en place.

Le commit embarque aussi la réorganisation des composants par domaine
qui était en cours dans l'arbre de travail — les deux étaient trop
imbriquées pour être séparées proprement.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-02 16:04:41 +02:00

180 lines
6.0 KiB
TypeScript

import Link from "next/link";
import type { Metadata } from "next";
import { PageHeader } from "../components/ui/PageHeader";
import { Section } from "../components/ui/Section";
import { SectionHeading } from "../components/ui/SectionHeading";
import { PostList } from "../components/devblog/PostList";
import { PostFeature } from "../components/devblog/PostFeature";
import { Newsletter } from "../components/forms/Newsletter";
import { getAllPosts } from "@/lib/devblog";
import { games } from "@/lib/games";
export const metadata: Metadata = {
title: "Devblog",
description:
"Behind-the-scenes updates, design decisions, and milestones from Highland Games Studio.",
};
const PAGE_SIZE = 10;
function buildHref(params: { game?: string; page?: number }) {
const search = new URLSearchParams();
if (params.game) search.set("game", params.game);
if (params.page && params.page > 1) search.set("page", String(params.page));
const qs = search.toString();
return qs ? `/devblog?${qs}` : "/devblog";
}
const filterClass = (active: boolean) =>
`border px-3 py-1.5 text-xs uppercase tracking-widest transition duration-200 ease-out active:scale-95 ${
active
? "border-accent text-accent"
: "border-border text-foreground-muted hover:-translate-y-0.5 hover:border-accent hover:text-accent"
}`;
type Props = {
searchParams: Promise<{ game?: string; page?: string }>;
};
export default async function DevblogPage({ searchParams }: Props) {
const { game, page } = await searchParams;
const allPosts = getAllPosts();
// Only offer a filter for games that actually have posts.
const gameOptions = Array.from(
new Set(allPosts.map((post) => post.game).filter(Boolean) as string[]),
)
.map((slug) => ({
slug,
title: games.find((g) => g.slug === slug)?.title ?? slug,
}))
.sort((a, b) => a.title.localeCompare(b.title));
const filtered = game
? allPosts.filter((post) => post.game === game)
: allPosts;
const totalPages = Math.max(1, Math.ceil(filtered.length / PAGE_SIZE));
const currentPage = Math.max(1, Number.parseInt(page ?? "1", 10) || 1);
const safePage = Math.min(currentPage, totalPages);
const visible = filtered.slice(
(safePage - 1) * PAGE_SIZE,
safePage * PAGE_SIZE,
);
// The newest post leads the page, but only where "newest" means anything:
// not on page two, and not inside a filtered view.
const featured = safePage === 1 && !game ? visible[0] : undefined;
const listed = featured ? visible.slice(1) : visible;
return (
<>
<PageHeader
eyebrow="DEVBLOG"
width="narrow"
title={
<>
THE JOURNEY,
<br />
ONE STEP AT A TIME.
</>
}
lead="Honest updates from the studio: design decisions, prototypes, art milestones, and everything else that goes into building our worlds."
/>
<Section top="none" width="narrow">
{/* One game means the filter offers "All" and "All, again". */}
{gameOptions.length > 1 && (
<div className="mb-10 flex flex-wrap items-center gap-2">
<span className="mr-2 font-display text-xs tracking-[0.3em] text-foreground-muted">
GAME
</span>
<Link href={buildHref({})} className={filterClass(!game)}>
All
</Link>
{gameOptions.map((option) => (
<Link
key={option.slug}
href={buildHref({ game: option.slug })}
className={filterClass(game === option.slug)}
>
{option.title}
</Link>
))}
</div>
)}
{visible.length === 0 && (
<p className="text-foreground-muted">
{game
? "No posts for this game yet."
: "No posts yet. Check back soon."}
</p>
)}
{featured && <PostFeature post={featured} eyebrow="Latest" as="h2" />}
{listed.length > 0 && (
<div className={featured ? "mt-12" : undefined}>
<PostList posts={listed} />
</div>
)}
{totalPages > 1 && (
<nav
aria-label="Pagination"
className="mt-12 flex items-center justify-between"
>
{safePage > 1 ? (
<Link
href={buildHref({ game, page: safePage - 1 })}
className="group inline-flex items-center gap-2 font-display text-xs tracking-widest text-foreground-muted transition-colors hover:text-accent"
>
<span
aria-hidden
className="inline-block transition-transform duration-300 ease-out group-hover:-translate-x-1"
>
</span>
NEWER
</Link>
) : (
<span aria-hidden />
)}
<span className="font-display text-xs tracking-widest text-foreground-muted">
PAGE {safePage} / {totalPages}
</span>
{safePage < totalPages ? (
<Link
href={buildHref({ game, page: safePage + 1 })}
className="group inline-flex items-center gap-2 font-display text-xs tracking-widest text-foreground-muted transition-colors hover:text-accent"
>
OLDER
<span
aria-hidden
className="inline-block transition-transform duration-300 ease-out group-hover:translate-x-1"
>
</span>
</Link>
) : (
<span aria-hidden />
)}
</nav>
)}
</Section>
<Section divider width="narrow">
<SectionHeading
eyebrow="NEWSLETTER"
title="DON'T MISS A SUMMIT"
lead="Subscribe to get devblog highlights and release news in your inbox."
/>
<div className="mt-10">
<Newsletter variant="compact" />
</div>
</Section>
</>
);
}